VR FOR WORK
Five by Five, 2021
COVID-19 didn't just change our workspace; it threatened our team's very essence. We faced a stark reality: vibrant collaboration reduced to pixelated voices, creative energy diluted by lag, and a growing sense of isolation.
We refused to accept this new normal. Instead, we sought to rebuild connection in a disconnected world. Our solution? The metaverse. We armed our team with Oculus Quest 2 devices, diving headfirst into the uncharted territory of VR collaboration.
Project Scope:
Concept Development
Research Study
Copywriting
UX Design
UI Design
Interaction Design
Illustration
Animation
Webflow Development
COVID-19 didn't just change our workspace; it threatened our team's very essence. We faced a stark reality: vibrant collaboration reduced to pixelated voices, creative energy diluted by lag, and a growing sense of isolation.
We refused to accept this new normal. Instead, we sought to rebuild connection in a disconnected world. Our solution? The metaverse. We armed our team with Oculus Quest 2 devices, diving headfirst into the uncharted territory of VR collaboration.
Project Scope:
Concept Development
Research Study
Copywriting
UX Design
UI Design
Interaction Design
Illustration
Animation
Webflow Development
The results were transformative. We weren't just testing technology; we were rediscovering human connection. Driven by this revelation, we conducted a comprehensive study of VR collaboration platforms and created a resource-rich website to share our findings with a community grappling with the same challenges.
This passion project, primarily self-directed, allowed me to master Webflow and deliver a tangible solution to a pervasive problem. Special thanks to Jake Irwin and Jesse Knaack for their invaluable VR collaboration and illustration contributions.
