GHOST GLASS

SCION, 2013


Project Scope:

Digital Strategy

Social Strategy
Concept Development

Video Directing and Production

User Experience Design

Multi-Touch Interface Design

Multi-Touch Application Development

Sound Design



In 2013, Scion didn't just ask us to replicate success; they dared us to redefine it. Building on the groundbreaking 2012 Surface project, we unleashed Scion Ghost Glass, a quantum leap in interactive exhibition design.












We transformed complexity into intuitive engagement, creating a multi-layered, responsive experience that blurred the lines between digital and physical. Semi-transparent cards became portals, unlocking rich content and triggering dynamic audio-visual displays across the exhibit's massive video walls.

We even integrated Instagram, empowering Scion enthusiasts to become active participants in the show's media narrative.

Scion Ghost Glass wasn't just a project; it was a triumphant finale to my JUXT journey. A bold vision, a collaborative team, and a client who dared to innovate – it was the perfect culmination of everything we stood for.






 Thanks to the team: 

Jeff Whitney, Sebastian Bettencourt, Phil Koyna, Andy Bang and Teddy Szegvary for making me so proud on our final project together.







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